using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName ="RoomTypeList",menuName = "ScriptableObjects/RoomTypeList")]
public class RoomTypeList : ScriptableObject
{
    [Header("RoomTypeList")]
    [Tooltip("populated with all the RoomTypeSO for the game")]
    public List<RoomTypeSO> roomTypelist=new List<RoomTypeSO>();

    #region validation
#if UNITY_EDITOR
    private void OnValidate()
    {
        HelperUtilities.ValidateCheckRoomNodeList(this,roomTypelist);
    }
#endif
    #endregion
}
